2003




For 2003, a Unity-based mobile game clone of 2048 for iPhone developed with two classmates, the focus was on delivering a polished UX/UI experience. I handled the game logic, programmed and designed transition animations, and created the logo along with its animations. I also designed the tutorial, curated the music and sound effects, and crafted the color palette to ensure a clear visual style. It was a collaborative effort that taught me a lot about balancing aesthetics and functionality in game design.


ABOUT ME
Hello! I’m Nacho, a programmer with a deep love for graphics programming, system architecture and videogames! Recently, I’ve been diving into PlayStation 5 development excited to expand my skills and tackle new optimization challenges. I’m always looking forward to learn, improve, and design solutions that make an impact. Let’s get in touch!