For 2003, a Unity-based mobile game clone of 2048 for iPhone developed with two classmates, the focus was on delivering a polished UX/UI experience. I handled the game logic, programmed and designed transition animations, and created the logo along with its animations. I also designed the tutorial, curated the music and sound effects, and crafted the color palette to ensure a clear visual style. It was a collaborative effort that taught me a lot about balancing aesthetics and functionality in game design.